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Making Armor / Equipment more efficient / valuable to use
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Author Message
Andoversr

I know how to post!

Joined: 08/03/2013 03:06:43
Messages: 139
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This would be a revamp idea for armor/equipment

Change the durability so each fight doesnt drain it, instead damage does

so for I grade 1 durability = 100 absorbed damage (H could double this to 200) (the numbers ofc can be tweaked to 1 Durability = whatever)

So instead of 200 durability it can take 2000 damage from each piece, so with x5 pieces you can absorb 10,000 damage before they break.

The 50% mechanic would stay intact (up to 50% would be absorbed by Armor/equip, the rest is taken as damage)

As you mentioned in chat you could upgrade armor to be able to absorb PP damage as well.

This message was edited 2 times. Last update was at 05/02/2014 17:14:05

 
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